Scanned and posted a small collection of documentation, feelies and other miscellany from games I’ve accumulated over the years.  Many of these are dealer demos donated by a former employee of an Egghead Discount Software store I used to haunt during my high school years.

Back then, a “demo” was a game or application sent to the dealership as a training and sales tool that employees could use to let prospective customers sample the goods in-store.  They usually arrived as a set of diskettes and (often photocopied) manuals with “DEMO COPY – NOT FOR SALE” stamped all over them, and without boxes, packaging, warranty paperwork and the like.

When that particular Egghead location was closing down, my salesman friend grabbed a box and filled it up with all these games.  He didn’t feel particularly bad about it, as he had the store manager’s permission and the publishers had told them not to bother to return it.  This was in early ’92 or ’93 and no one wanted to buy Apple II software any more.